Playing the Game
The Basics
After EastThe player position that is referred to as Dealer, East, Pivot, or First Player. This player is responsible for breaking the… More discards the first tile, the game has officially begun.
Play moves counterclockwise, beginning with the player to East’s immediate right.
Player’s Turn: 4 Steps
On a player’s turn, they follow these four steps, in order:
- Pick or Claim a Tile (14th Tile)
- Determine if Mah Jongg
- The player checks their hand to see if they have a valid winning Mah Jongg hand.
- Joker Exchange (optional)
- A player may perform a Joker ExchangeAn action that a player may perform when it is their turn to play that allows a player to trade… More (see Jokers & Joker Exchange section for details).
- Discard a Tile
- If the player does not declare Mah Jongg, they must discard one unwanted tile to end their turn.
- Place the tile face-up within the playing areaThe open area located within the center of the table that is naturally created by the racks of the four… More.
- Fully name the discarded tile.
Play then continues counterclockwise to the player on the right.
Picking Tile from the Wall
When a player picks a tile from the wall their hand total becomes 14 tiles and they have these options:
- Declare Mah Jongg immediately, or
- Perform a Joker ExchangeAn action that a player may perform when it is their turn to play that allows a player to trade… More, or
- Keep the new tile and discard a different tile, or
- Discard the tile just picked.
Important:
- A player who touches but does not move a tile on the wall is not committed to picking the tile from the wall.
- A player who moves a wall tile, even slightly, is committed to picking the tile from the wall.
- Players cannot create an exposureWhen a player places a grouping of three or more identical tiles on the top part of their rack after… More using a tile picked directly from the wall unless declaring Mah Jongg immediately.
Discarding a tile ends the player’s turn and returns their hand total to 13 tiles.
Serving New Walls
- When the current served wallThe action of a player pushing out the right end of their wall of tiles at a 45-degree angle, so… More runs out of tiles, the next player clockwise (to the left) servesThe action of a player pushing out the right end of their wall of tiles at a 45-degree angle, so… More their wall.
- Players continue selecting tiles from the newly served wallThe action of a player pushing out the right end of their wall of tiles at a 45-degree angle, so… More.
Claiming Discarded Tiles
When a player claims a discarded tile their hand total becomes 14 tiles and they have these two options:
- Declare Mah Jongg immediately, or
- Create a valid exposureWhen a player places a grouping of three or more identical tiles on the top part of their rack after… More by placing the claimed discarded tile on top of their rack, along with additional tiles from their hand to complete the exposureWhen a player places a grouping of three or more identical tiles on the top part of their rack after… More. After creating a valid exposureWhen a player places a grouping of three or more identical tiles on the top part of their rack after… More, the player may:
- Perform a Joker ExchangeAn action that a player may perform when it is their turn to play that allows a player to trade… More, or
- Discard a tile from their hand.
Discarding a tile ends the player’s turn and returns their hand total to 13 tiles.
Important: After a player claims a discarded tile, makes an exposureWhen a player places a grouping of three or more identical tiles on the top part of their rack after… More, and discards a tile, play continues counterclockwise from the claimant, not the player who discarded the tile. Players between the original discarder and the claimant may have their turns skipped, depending on who claimed the discarded tile.
Window of Opportunity
The timeframe to claim the most recently discarded tile is called the “window of opportunityThe period of time where a discarded tile can be claimed by another player. The period of time to claim a… More”.
The window opens:
- When a discarded tile is fully namedA player should clearly announce the name of the tile they are discarding so all players are aware of the… More or touches the playing areaThe open area located within the center of the table that is naturally created by the racks of the four… More, whichever comes first.
The window closes:
- When the player to the right of the discarder picks a tile from the wall and:
- racks the tile, or
- immediately discards the tile, or
- immediately declares Mah Jongg, or
- immediately initiates a Joker ExchangeAn action that a player may perform when it is their turn to play that allows a player to trade… More.
Important:
- RackingThe action of a player placing a tile on the sloping side of the player’s rack. This action is complete (finished)… More a tile is not required to close the window of opportunityThe period of time where a discarded tile can be claimed by another player. The period of time to claim a… More. A player is not required to rack a tile to discard, declare Mah Jongg, or initiate a Joker ExchangeAn action that a player may perform when it is their turn to play that allows a player to trade… More.
- Tapping or clicking the rack with the tile does not close the window and should be avoided because it has no effect.
- If the player to the right of the discarder picks a tile but hasn’t yet taken an action to close the window (see above), another player may still claim the discarded tile.
- In this situation, the picked tile is returned exactly to its original location in the wall even if the player has seen the tile.
Rules for Claiming a Discarded Tile
Claiming for Mah Jongg
- Any discarded natural tileAny tile in an American Mah Jongg set other than a Joker tile. An American Mah Jongg set of tiles contains… More (non-Joker) can be claimed immediately to declare Mah Jongg.
- A discarded tile can be used to complete a SingleA grouping that consists of one individual tile. A Joker tile can not be used to represent this individual tile. More, PairA grouping that consists of two identical tiles. A Joker tile can not be used to represent either one or both… More, PungA grouping that consists of three identical tiles. Joker tiles are allowed and up to three Joker tiles can be used… More, KongA grouping that consists of four identical tiles. Joker tiles are allowed and up to four Joker tiles can be used… More, QuintA grouping that consists of five identical tiles. Joker tiles are allowed and up to five Joker tiles can be used… More, or SextetA grouping that consists of six identical tiles. Joker tiles are allowed and up to six Joker tiles can be used… More groupingA collection of tiles that consist of identical tiles in different quantities and/or tiles arranged in an aesthetic manner. A winning… More for Mah Jongg, including the visual appeal groupingsA collection of tiles that consist of identical tiles in different quantities and/or tiles arranged in an aesthetic manner. A winning… More:
- Two SinglesA grouping that consists of two different tiles (two Single groupings) that are shown grouped together on the NMJL Card… More
- Three SinglesA grouping that consists of three different tiles (three Single groupings) that are shown grouped together on the NMJL Card… More
- Four SinglesA grouping that consists of four different tiles (four Single groupings) that are shown grouped together on the NMJL Card… More
- Pair and SingleA grouping that consists of a Pair and a Single grouping, of the same suit, that are shown grouped together… More
- Two Pair and SingleA grouping that consists of Two Pair and a Single grouping, of the same suit, that are shown grouped together… More
- Three PairA grouping that consists of Three Pair groupings, of the same suit, that are shown grouped together on the NMJL… More
Claiming for an Exposure
- A discarded tile can be claimed for an exposureWhen a player places a grouping of three or more identical tiles on the top part of their rack after… More if it is used in a PungA grouping that consists of three identical tiles. Joker tiles are allowed and up to three Joker tiles can be used… More, KongA grouping that consists of four identical tiles. Joker tiles are allowed and up to four Joker tiles can be used… More, QuintA grouping that consists of five identical tiles. Joker tiles are allowed and up to five Joker tiles can be used… More, or SextetA grouping that consists of six identical tiles. Joker tiles are allowed and up to six Joker tiles can be used… More.
- A discarded tile cannot be claimed for an exposureWhen a player places a grouping of three or more identical tiles on the top part of their rack after… More if it is used in a SingleA grouping that consists of one individual tile. A Joker tile can not be used to represent this individual tile. More or PairA grouping that consists of two identical tiles. A Joker tile can not be used to represent either one or both… More, including visual appeal groupingsA collection of tiles that consist of identical tiles in different quantities and/or tiles arranged in an aesthetic manner. A winning… More.
- Exposed HandOne of the two types of hands displayed on the current National Mah Jongg League (NMJL) Card and marked with… More (X):
- Concealed HandOne of the two types of hands displayed on the current National Mah Jongg League (NMJL) Card and marked with… More (C):
Switching Hand Types
- Players may switch freely between Concealed HandOne of the two types of hands displayed on the current National Mah Jongg League (NMJL) Card and marked with… More (C) and Exposed HandOne of the two types of hands displayed on the current National Mah Jongg League (NMJL) Card and marked with… More (X) hands if no exposures have yet been made.
- After a player makes their first exposureWhen a player places a grouping of three or more identical tiles on the top part of their rack after… More, from a claimed discarded tile, they must remain committed to an Exposed HandOne of the two types of hands displayed on the current National Mah Jongg League (NMJL) Card and marked with… More (X).
Discarded Jokers
- Discarded JokersThe Joker tiles are typically engraved with the word “Joker” and a symbol indicating that this tile is special.Joker tiles… More are dead tiles and cannot be claimed.
Discarding Tiles Correctly
Players must fully and correctly name discarded tiles:
- Suit Tiles – state number then suit (e.g. “Two Bam”, “Seven Crak”, “Four Dot”).
- Wind Tiles – state direction (“North”, “East”, “South”, “West”).
- Dragon Tiles – state color (“Red”, “Green”, “White” or “Soap”).
- White Dragons are also commonly called “Soap”. Both terms clearly identify the same tile.
- Flower Tiles – state “Flower”.
- Avoid additional wording or numbering to minimize confusion.
- Joker Tiles – state “Joker”. Alternatively, you can say “Same”, even if the previously discarded tile wasn’t a JokerThe Joker tiles are typically engraved with the word “Joker” and a symbol indicating that this tile is special.Joker tiles… More. Or, you may clearly state the full name of the tile discarded immediately before.
- If East’s first discard is a Joker, it must be stated as “Joker”.
Tile Discard Commitment (“Down is Down”)
- A discard is final and irreversible when either:
- The tile has been fully namedA player should clearly announce the name of the tile they are discarding so all players are aware of the… More (correctly or incorrectly), or
- Any part of the tile touches the playing areaThe open area located within the center of the table that is naturally created by the racks of the four… More.
- If a player fully names a discarded tile incorrectly, that player must correct their spoken name but may not change the discarded tile.
How the Game Progresses
- Players continue taking turns picking from the wall or claiming a discarded tile and discarding a tile, aiming to complete a 14-tile Mah Jongg hand.
- As important as building your own hand is, blocking opponents is just as strategic. Players should be mindful of which tiles they discard to avoid helping others win.
Winning the Game – Declaring Mah Jongg
- A player must have 14 tiles in a valid combination listed on the NMJL CardThe product published annually by the National Mah Jongg League which dictates the collection of groupings that will form the… More to declare Mah Jongg.
- To declare, the player announces “Mah Jongg!” or “Mahj” and places the completed 14-tile hand face-up on top of their rack. When the winning tile is drawn from the wall, the player should say “I picked it,” then expose the completed hand.
- All players verify the winning hand to ensure it matches a listed hand on the NMJL CardThe product published annually by the National Mah Jongg League which dictates the collection of groupings that will form the… More.
- If the hand is valid:
- The winner announces how much each player owes, and the other players pay accordingly. If the winner announces too low a payout, no other player should correct it. The payout remains as stated.
- A new game is started.
- If the hand is invalid:
- Mah Jongg in ErrorWhen a player declares they have a winning 14-tile hand but upon verification by the other players it is determined… More is declared.
- The game continues with the remaining players.
Wall Games (No Winner)
- If all four walls are exhausted and no player declares Mah Jongg, a Wall GameWhen all 152 tiles from the four walls have been claimed and no player can declare Mah Jongg the game… More is declared.
- No payments are made, and a new game begins.
Starting the Next Game
- After a winning Mah Jongg or a Wall GameWhen all 152 tiles from the four walls have been claimed and no player can declare Mah Jongg the game… More, EastThe player position that is referred to as Dealer, East, Pivot, or First Player. This player is responsible for breaking the… More moves counterclockwise to the next player.
- A new game begins with the mixing of tiles, rebuilding of walls, and selecting of new tiles.